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 Wind Waker Wind Temple Help 
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Hylian Squire
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Post Wind Waker Wind Temple Help • Posted: Fri Feb 03, 2012 2:55 am
I'm in the Wind Temple in Wind Waker, and Makar got caught by those hand things.
I have the longshot now, but Makar is stuck in a cage with a huge rock.
Makar claims only someone as strong as the Great Deku Tree can lift it, but he's not there.
I've found waving your Deku Leaf around yelling out for him doesn't work, so what do I have to do?

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Weakness is what makes us humans strong
Growing stronger is the most incredible force of strength
And to grow stronger one must forgive, and realise people make mistakes
Because holding a grugde to anyone is selfish
And being selfish is not being strong
It's weak.


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Hylian Knight
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Post Re: Wind Waker Wind Temple Help • Posted: Fri Feb 03, 2012 1:43 pm
...I may not have played Wind Waker but....I think you just continue along with the dungeon until you have the means of rescuing him. That's the tl;dr to the following copy/pasta:

You'll notice Makar stuck
behind a gate with a statue blocking the entrance. You can't free him now
so kill the 2 Big Armos Statues by throwing a bomb into their mouth and
proceed through the door there.

Avoid the steel blade there and drop down in the hole. Kill the
Floormaster. Use the Deku Leaf on the thing that spins so the gate will
open. But return on the spring next to you and go back up using your
Iron Boots. You can now cross to the other side of the room by walking on
the now open gate. Open the chest in the little alcove in the wall on
your left for a JOY PENDANT. Enter the room on your right.

Use the Deku Leaf to fly over the wind cyclone to reach a platform on
your left with a switch on it. Press it to open a part of the gate on
your right. Fly up there and watch out for the sorcerer. Kill him since
he's really annoying. Fly through the gate on your left to reach a chest
with the DUNGEON MAP inside. Drop down below and return at the beginning
of the room. Return where you were before flying through the left gate
and this time fly through the gate on your right. Use the wind to reach
the platform filled with skulls there with your Deku Leaf. 3 Peahats and
a sorcerer will try to hit you but don't mind them and fly to the other
side using the wind cyclone but try not to get hit by the enemies. (You
could also hit them with your arrows). Go through the door on your right.

Throw a bomb at the blue vase there to break the thing covering it. Stand
on the switch in front of you and put on your Iron Boots to press it. The
floor will open so drop down below and enter the door at the bottom.

You're in a room full of spikes. Stand on one of the cracked tile on the
ground in front of you and put on your Iron Boots. The floor will sink
and you with it. You're now under the floor. Grab the block with the
spring on it and push it on a lonely tile with a symbol on it at the end
of the room. Grab the other block and push it right next to the one with
the spring on. Use it to climb on the spring and put on your Iron Boots.
Take them off and you'll bounce back at the surface. Now you're behind
the spikes and you can open the chest there for a SMALL KEY. The spikes
will disappear after you open the chest so leave this room and re enter
it. Put on your Iron Boots on the cracked tiles and you'll fall down. Kill
the enemies there and return to the surface using the spring. Repeat the
process with all the cracked tiles. Each time you'll face different
enemies. When all the cracked tiles are gone, a chest containing a
TREASURE CHART will appear. Leave this room.

We're back in the huge room. Now you can use your key on the other door
at the bottom to unlock it. Go through the door. Mini-boss time. Two
sorcerers and a knight will appear. One of the sorcerer will throw fire
at you and the other will send enemies after you. Kill the sorcerers
first and then take care of the skeleton. When you're done, a chest will
appear. Yay ! The HOOKSHOT ! To open the door, you'll have to use the
HookShot and aim at the target on one of the upper walls. Once on the
platform there, pound the switch with the Skull Hammer to open the door.

Back in the huge room once again. Use the HookShot to aim at the target
on one of the wall to be lift up on a platform. Repeat this with all the
targets until you can't go up anymore. Use the Deku Leaf to fly to the
other side of the room where you can see a chest in an alcove into the
wall. Open the chest for the COMPASS. Use the spring there to go up on
another platform and then use the HookShot to go from platform to
platform and use another spring to be on the highest platform. Hookshot
yourself to the last target near the cage where Makar is being held. Put
on your Iron Boots and aim for the target on the statue's head blocking
the entrance to the cage. The statue will fall revealing the entrance of
Makar's cell.


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Hylian Squire
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Post Re: Wind Waker Wind Temple Help • Posted: Fri Feb 03, 2012 5:30 pm
YES. I was stumped here too omg the Wind Temple is so aggrevating.

But yes, reading it up there, equip the Iron Boots and use then use the Clawshot.

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Hylian Squire
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Post Re: Wind Waker Wind Temple Help • Posted: Sun Feb 12, 2012 8:14 pm
Sweet, thanks guys, and yes, I hate the wind temple too. Damn sorcerror thingos

_________________
Weakness is what makes us humans strong
Growing stronger is the most incredible force of strength
And to grow stronger one must forgive, and realise people make mistakes
Because holding a grugde to anyone is selfish
And being selfish is not being strong
It's weak.


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Hylian Squire

Joined: Thu May 19, 2016 6:24 am
Posts: 1
Gender: None specified
Post Re: Wind Waker Wind Temple Help • Posted: Thu May 19, 2016 6:26 am
Stand on the switch in front of you and put on your Iron Boots to press it. The floor will open so drop down below and enter the door at the bottom.????

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Post Re: Wind Waker Wind Temple Help • Posted: Wed May 25, 2016 7:58 am
Hey man, I appreciate that you were trying to be helpful, but this thread is a little over four years old. Don't let that discourage you, though.

Topic locked.

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So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.

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